Definition
A quint is a set of five identical tiles. Except for flowers, a quint always needs at least one joker, because a set has only four of each suited tile, wind and dragon.
Quints appear on specific card lines and are the main reason to hold jokers when a hand offers one. They can be called from a discard and exposed like a pung or kong.
At the table
Outside flowers, quints are the one set where a joker is not optional, so the question is always whether you can spare one. A quint costs you a joker you might have wanted for a kong elsewhere, and if you expose it, that joker is on the market for any player who holds a natural copy of the tile it stands for. The mistake is chasing a quint line early on a deal with a single joker, because you commit your most flexible tile before the hand has told you where it is going.
Read the full guide: Pung, Kong, Quint, and Pair: The Sets That Make Up Every Hand.
See it on real tiles. The AI coach reads a dealt hand, free, and names the direction it goes for, what to keep and what to pass, at the free read.
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Related: Pung, Kong, Pair, Charleston. All 52 terms.