The table, solo

Play a Hand

A whole game with three bots on the School Card, from the deal and the Charleston to mah jongg, with Mei, our AI coach, there to explain any decision and to go back over the game when it ends.

Play a Hand is an American Mahjong practice table against three bots, free for three games a day. You play a whole game at one of three levels, from the deal and the Charleston through calls and jokers to mah jongg, judged and paid on the School Card, our own practice card. At any pass, call or throw, tap Why? and Mei, our AI coach, names the move she would make and explains it, and when the other players' exposures make a tile risky to throw, she says whose and why. When the game ends, Mei goes back over it and shows you up to three decisions where her move would have done more for your hand, with her reasons.

Play a whole game

The deal, the Charleston, calls, jokers and mah jongg against three bots, judged and paid on the School Card, our own practice card. At any pass, call or throw, tap Why? and Mei, our AI coach, names the move she would make and explains it. When the game ends, she goes back over it and shows you where her move would have done more for your hand.

Slow to call, sticks with the hand it picked after the Charleston, and never plays defense.

What the practice table is for

Reading a deal is one skill and playing it out is another. This table is for playing it out, as a whole game against three bots, from the deal and the Charleston through calls and jokers to mah jongg, judged on the School Card, our own practice card. At any decision you can ask Mei, our AI coach, what she would do and why.

The skill it builds is reading the table as well as your own rack. Exposures are public information, so the evidence for what each player is building sits face up in front of everyone. When an exposure makes a tile risky to throw, Mei says whose exposure and which hands it points to, and that habit of looking is the part that transfers to a real table.

How a session goes

  1. Pick how the bots play, Gentle, Standard or Sharp, and deal a game.
  2. Pass in the Charleston, then draw, call when a tile helps and throw, the way you would at a real table.
  3. At any pass, call or throw, tap Why? and Mei names the move she would make and gives her reasons.
  4. When the game ends, Mei goes back over it and shows you up to three decisions where her move would have done more for your hand.

The rules behind it

What not to discard when somebody is close. Reading an opponent with two exposures. Calling and exposing, the rules. When to switch your hand. The School Card, our own practice card.

Three games a day are free. Club membership lifts that limit and adds the coach on call for your own hands and for each morning's hand, every lesson, and every new NMJL card taught the week it drops. $14.99 a month or $149 a year, cancel anytime. See what the Club includes.

Not for you? Email us within 14 days of the charge and we'll refund it, no questions asked. Already a member? Sign in.